Blade & Soul,  Blaugust,  Dev/Creator Appreciation Week,  WildStar

Developer Appreciation: NCSoft and Carbine Studios

This was originally posted on MMO Games on 27 April 2016. It is being re-posted here to archive the work I have done in case the original website ever shuts down.

This week is Developer Appreciation Week—a blogging event that began in 2010 with the intention to simply shed positive light on the gaming industry, and appreciate the game development teams that have done so much for the MMO genre. You can read more in detail about this years’ event at Tales of the Aggronaut.

Belghast puts it succinctly in the introductory blog post.

“The good folks in the games industry enter it because they love video games, and often times have a life long goal of ending up there. The industry itself is a really rough one, and we can all see how caustic the communities can be when they turn against a game or an individual.”

Today, I want to share some appreciation for NCSoft and the Carbine Studios team.

Carbine Studios Developer Appreciation

Carbine Studios was founded in 2005 by seventeen former members of the World of Warcraft team. Carbine Studios was acquired by NCSOFT in 2007, and now functions as a subsidiary of them focusing on their own game, WildStar, as well as providing a great outlet for community interaction.

I want to give a shout-out and a big “developer appreciation hug” to all of the developers that reside at Carbine Studios, both currently and formerly. While I will be focusing on some more current members to thank, specifically for their work and dedication, it should be noted that overall neither of these games would be around if it wasn’t for everyone involved throughout their time at NCSoft. So, to the development and community team working at NCSoft, whether it be on Blade & Soul, WildStar, or any titles that comes our way, thank you for all your hard work and dedication!

Blade & Soul Developer Appreciation

Akli “Youmukon” Amichi – Youmukon is one of the Community Managers for Blade & Soul, focusing on the French community for the game. His main role is to be the link between the Community of Blade & Souland NCSOFT’s different teams scattered around the world. Prior to working on Blade & Soul, Youmukon was the French Community Manager for WildStar. Outside of Blade & Soul, Youmukon enjoys various interests, and is always interacting with the community—in both English and French. That’s dedication, folks. Thank you, Youmukon, for all your hard work on both titles and being front-and-center for the games you love.

Jonathan Lien – Jonathan is the Assistant Producer for Blade & Soul, and does a little bit of everything—gathering and analyzing feedback, building test plans, and planning strategies. He has worked hard to adapt Blade & Soul to a Western audience while preserving the integrity and core experience of the original game. He goes out of his way to listen carefully to feedback of the fans and takes care to make the game the best experience for the players. He is extremely active on Twitter, engaging with fans and listening to them. Thank you, Jonathan, for your hard work and dedication to keeping Blade & Soul’s heart.

Julianne Harty – Julianne is the Brand Manager for Blade & Soul. She is one of the experts on the team, and the hub from which the information comes through, including trailers, art assets, and even obscure lore. She believes that the community is the most valuable asset to the game and tries to engage them as much as possible. She works hard to incorporate feedback and suggestions, and she pays attention to the community voice in order to make Blade & Soul the best it can be. Thank you, Julianne, for always taking the time to value the community.

Nicolas Coutant – Nicolas is the Producer (NCSOFT West) for Blade & Soul and also serves as a communication hub for the game. He helps coordinate the team internally and has worked hard to help remove the stigma associated with Korean MMOs. He has helped to provide an experience to players that helps to shatter their prejudices and initial conceptions of Eastern MMOs. He hopes to always provide the best to the community. Thank you, Nicolas, for your constant dedication to the genre and the game.

WildStar Developer Appreciation

Chad “Pappy” Moore – Pappy is the Creative Director for WildStar, but he is best known as one of “the lore guys” for the game. His dedication to the game is second to none, and his passion for making the game better always shines through. He has recently implemented “DevConnects,” a series to engage the community to better understand what the players want from the game, and he has been following through on these suggestions to the best of his ability. Thank you, Pappy, for your constant consideration and interaction with the playerbase of  the game.

Kristen “Caydiem” DeMeza – Caydiem is the Senior Content Designer for WildStar, and has dabbled in almost everything the game offers players. She is one of the developers who goes out of her way to encourage community interactions, and is always available to answer questions and concerns, even if she has to answer with, “I don’t know, but I’ll pass the information along.” Thank you, Caydiem, for always being one to interact with the community and address their concerns as soon as possible.

Deirdre “DD” Hollis – DD is the Community Manager for WildStar. She started as a part of the community team and has worked her way into the role of Community Manager. As her handle (Sunshine) suggests, she is a ray of sunshine to players by always being the most positive she can be on both social media and live streams. She is always available to answer questions, or shoot the breeze, and makes it a point to be as knowledgeable on player concerns as she is able. Thank you, DD, for always being there when players need a pick-me-up and an ear to listen to with concerns for the game.

Gary Astleford – Gary is the Senior Story Designer for WildStar, who goes out of his way to interact with the community for any of their lore and story related questions or concerns. He spends time weekly carving out hours in which he answers questions and thoughts related to obscure WildStar lore via long Twitter threads with players, and he is always excited to share new tidbits of lore that are coming. Thank you, Gary, for being “the story guy” we get excited to converse with.

As I mentioned before, there are so many Developers and Community Relations members that deserve recognition at Carbine Studios for their work, dedication, passion, and love they’ve put into these games and their fan communities. Show your developer appreciation today by thanking your favorite Carbine developers for all the hard work they put in day-to-day to make our lives a little more fun.

August 2019 Note: This post is (27/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

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