Today marks the final day of Developer Appreciation Week for 2015. Lots of folks around the blogosphere have been thanking Developers in games that have made a difference in their life (even a small one) left and right.
While there have been many games I’ve played that have made a difference in my life, whether they be console, handheld, or one-shot computer games, I would like to specifically thank the MMO developers out there.
Why? Belghast said it best:
I have a hard time viewing these companies as the evil empires they are made out to be. No one sets out wanting to make a horrible product, and no one deserves to feel like they are hated by the people that are supposed to be their fans.
So, without further ado, here are my thank yous to the following development teams, in no particular order (well, the ones I’m playing currently are the first three).
One of the things I can say for WildStar, is that the devs really do listen, even if it takes them a while to be able to implement things. They’re also some of the most active developers I’ve seen in the social media sphere, and they truly care about their community. Two of the community team (DD and Tony) take time weekly to hop in game and stream their leveling adventures, and invite the community to not only watch, but to participate in the game itself. All of the devs are on Twitter, and make sure to foster interaction with their community on Twitter as well as official forums. I’ve even heard rumor they’re on Tumblr and do the same? But Tumblr baffles me, so I’ve no idea. Regardless–the dedication the team has to the community is what has kept me around (aside from an awesome guild). And a special shoutout to both DD and Buster for being able to take time out of their personal schedules on a weekend to sign in game and help with a player run event (ThaydFest). I’ve not known other devs that would do the same–hopping in TS and following directions from players to make an event super awesome special.
The Secret World
Chaide and I first purchased this game when it came out, but did a monthly sub instead of buying the veteran-lifelong sub (or whatever it was called) because of some finances. But we very much enjoyed the game when we were playing it, and as we’ve gotten back into it with a friend for a Let’s Play, I feel like we’ve gotten more into it than when we first bought the game. What we love about this game in particular is the lore and the quest design. So I want to send my shout outs in particular to lore team and the quest design team. The puzzles, while difficult, are lots of fun and very rewarding to complete. And the lore is robust and based upon so many horror mythos that it is amazingly… real! It feels real.
Final Fantasy XIV: A Realm Reborn
Not only is this game visually appealing, but it is entirely immersive. I can get lost for hours doing lore-related items, crafting, or even “time-killers” like the Golden Saucer. And not only that, the developers have designed the game in such a way that it benefits higher level players to (1) be nice to folks of all levels and (2) visit lower level zones. Because of the game design, the game feels more alive in all zones than some other games do. So, thank you, Squenix, for sticking with ARR and revamping it.
Star Trek Online
One of the big things EVE has going for it is developers who care what the community at large thinks. They have summits where the community votes on whom they would like representing them each year, and then these representatives meet with EVE developers and share what the community at large is looking for. I know it’s not the only game out there that does this (LOTRO is another that comes to mind), but it’s the only game I’ve played that does this. So, thank you for caring, CCP. o7
Neverwinter was a lot of fun for the little time I played it. I never got into it full time for long bursts–it was mainly 2 months here, 1 month there… but it was always enjoyable. I want to thank the devs for deciding to design an “armory” where players could create their own campaigns and content for other players to experience. This is the reason I kept going back for more–to see what Old Jerry was up to next. Or to play that Lovecraft-themed dungeon just one more time. The nice thing is that it’s FTP, so I can do that.