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WildStar Stat Changes: What We Know

WildStar Stat Changes: What We Know

This was originally posted on QueueTimes on 2 July 2015. It is being re-posted here to archive the work I have done in case the original website ever shuts down.

After the “Road to Free-to-Play II” Live Stream on Wednesday, July 1st, Steven Engle (aka Meerkat), sat down for a Reddit AMA about the WildStar stat changes that have been discussed. While the information given to us is not the final word, nor the end-all-be-all on what will be implemented, it gave us, the players, a more detailed idea of what will be happening prior to Deep Dive articles.

You can find the original Reddit AMA here, but I will be summarizing questions and answers below. There were some questions answered in the AMA not related to stat changes that may be of interest to you, so don’t write-off the thread completely.

So, why is Carbine revamping the stat system? According to Steven, the current stat system is not intuitive, and has been considered a barrier of entry to many entry-level players. Aside from the unconventional naming conventions (Moxie), stats weren’t relative to the players from class to class. The team working with Steven had initially thought to just rename things to your typical Intelligence, Dexterity, etc., however they would then still have to change the relationships each stat had to each class. (For instance, again, Moxie.)

When asked why they couldn’t just tweak current diminishing returns (DR) and make Critical Severity worth taking instead of completely overhauling, Steven replied that tweaking DR would still allowing for Primary stats that affect balancing the classes overall, which is one of the other main issues they are looking to address with these changes.

The new stats we can look forward to seeing include: Multi-Hit, Glance, Critical Mitigation, Reflect, Intensity, and Vigor. Engle described them as the following:
Multi-Hit: The chance to deal an additional damage or heal hit at a percentage of the ability damage dealt or healing given.
Glance: The chance to reduce the hit by X% (No information on how X is determined provided). This is a tank-specific stat.
Critical Mitigation: Reduces the amount of bonus damage from incoming Critical Hits. This is coupled with a change to the combat formula and Deflect Critical, which will be discussed at a later date in a Deep Dive. This is a tank-specific stat.
Reflect: Return a percentage of the damage received to the target that dealt it.
Intensity: Increases outgoing healing, but also increases focus cost. For this reason, it will be primarily offered on gear at level 50.
Vigor: Increases outgoing damage that scales based on your current Health percentage. The scaling of Vigor is still to be determined, as the team will be looking for feedback once this goes to Beta.

There is no official word yet which stats currently in the game are making the cut and which aren’t. There is mention to stats like strikethrough and critical hit that may not be going away.

Those already runed at the time of the changes will be receiving tokens in the mail to purchase new runes through a vendor in the capital city. Engle mentioned that there will be a Deep Dive regarding this in the future.

There were also questions regarding “power creep”, which makes parts of the content trivial with the differences between gear of a fresh fifty versus someone in orange-quality raid gear. The team has been working to smooth out the power creep, and has been working with Timetravel to make sure that end-game content feels good, and that the curve doesn’t trivialize previous raid content as quickly. There will, however, be a tad of power creep for those in Datascape (DS) gear that seems inescapable for the current tier of content.

If you’re one of those heavy-armor wearers currently wearing some lighter armor based on the stats, you’re no longer going to be able to do this. Armor types are now going to be restricted to their respective classes (Heavy can only wear heavy, medium only medium, etc.), as the current stat changes will more than likely lead to increased gear competition, and the team didn’t want to leave any sort of imbalance or start extra competition. It was mentioned that for those currently wearing lower-armor tiers, the pieces will be converted into an appropriate raid-level item useable by the class. What this means in the fine print, however, has not been specified.

They are, however, giving “avenues” to some classes that will play well with some of the new stat abilities and AMPs, so that some classes may favor multi-hit, while others may want strikethrough or critical as a stat instead.

As for PvP gear, more information will be given when the team sends out other updates regarding itemization, crafting, runecrafting, etc.

Just starting a new toon, or having fun with an alt at the time of these changes? You’ll be happy to know that all items in the game will be transitioning over to the new stat system, so to coincide with the changes, the team has spent a great deal of time revising all of the gear offerings from quests, instances, vendors, and more to better cater to all of the class/role combinations there are.

So while we got a bunch of specifics, there are still a bunch of things up in the air, it seems. What’s the best way to deal with this? By constructively giving your feedback to Carbine as we follow the road to free-to-play, and participating in the Beta.

August 2019 Note: This post is (16/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.
WildStar: Bay of Betrayal Walkthrough

WildStar: Bay of Betrayal Walkthrough

This was originally posted on QueueTimes on 5 May 2015. It is being re-posted here to archive the work I have done in case the original website ever shuts down.

So, are you excited about Drop 5, and ready to try out the new Adventure, Bay of Betrayal?

You’ve come to the right place! I spent a bunch of time on the PTR focusing on just the Bay of Betrayal with some amazing guild members, and wanted to share my findings/strategies to make it easier for those trying the Adventure for the first time.

Before an information dump, however, it is very useful to note that you will need to be in a group you are comfortable communicating with. This is a very quick Adventure, and you can fail in as little as fifteen to twenty minutes if people aren’t communicating.

Also, don’t get discouraged if things don’t go right the first few times. Even in full raid-gear on the PTR playing classes/specs/roles we main on Live, it took us at least ten hours to get to the point we were in the video below. It is for sure a challenging place, but it feels highly rewarding to get through each challenge.

A disclaimer: We were so involved in things that we didn’t pay attention to spell names. It is that hectic-feeling of an Adventure, especially when you don’t have it on “farm”. I try my best to describe abilities and items. I will gladly edit this with correct spell names if people happen to have them.

First “Hallway”
Kill the mob attacking Herald Anku’mar (hur hur Carbine!) to start up the event, and talk to him to begin after his little spiel.

Keep your DPS (and if you’re feeling confident, your tank and healer) fully charged using the battery rods the entire time (your charge will diminish over time if you do not use it). You want to avoid as many mobs as you can to beat the two other “groups” to the next room. If you do happen to run into mobs, you want charged people (in turns) to activate the various items in the area. Jump spells are also useful to keep moving quickly after killing mobs.

Bombs – These look like a relic node. They will one-shot anybody, including a tank (unless they have a defensive cooldown running). They’re the most effective way to kill mobs.
Tether – There are rods that emit a tether. Most of the time the tether will aggro mobs once it is activated so you should be able to run away from them and leave them there.
Sentry – A folded-up robot that will activate and patrol, aggroing mobs to the best of its ability and smashing them. The second most effective way to kill mobs, as it will help you smash mobs if you have aggro.
Opportunity – There are other rods that emit a circle that provides an elongated Moment of Opportunity (MOO). If you are not fully charged, and you stand in the circle, you will not be able to attack. The best option is to have the tank drag the mobs into the circle, and then stand on the edge. Melee DPS will have to also stand on the edge unless charged.

First “Room” – The Augmented
This is an AoE heavy room. While you can use the Charge to mind-control the adds in the room, we found that just straight burning them down yielded better, and faster, results. This might change depending upon group makeup, gear level, communication, etc.

Mini Boss: Team Alpha
At this point, you have the opportunity to attack one of the two teams if you were fast enough in the first room. Avoid mobs getting to the team, and burn down the healer. We found that one of the teams had an Aurin Esper named Shan Barkheart, and encountered that team as the first group to kill both times we had this opportunity. We don’t know if this is the case every time or not. These are AI mobs, so try to focus down what is doing the most damage/healing like you would in War of the Wilds, or even PvP. The burn order depends on your group makeup, but we found that burning the healer down first made things ultimately easier.

Second “Hallway”
After burning down the team, you encounter more mobs while heading to your next objective. The birds put a debuff on that slows you, so make the most of all the bombs in the vicinity and destroy stuff and run.

Second “Room” – Varmintron and Gopherzoid
There is a battery in the center of the room. Designate two people to be the battery drainer/mind controller–one per boss. We obviously found that marking them and designating symbols was easier for communication purposes.

The object of this boss is to burn down both of them simultaneously, and then mind-control them simultaneously to have them dig a hole to the next area. It sounds simple, but the coordination took a while to establish, especially since the battery regenerates so slowly. This is why we designated two folks as the drainers. The bosses themselves are fairly tank-and-spank.

The battery will fill up three quadrants of the room, and you need to get into the fourth quadrant to stay safe. Once the battery has been drained, this will stop, but it is suggested to wait to drain the battery until the bosses are very low on health so the Charge isn’t wasted (remember, it goes down if it’s not being used).

Varminton casts The Canimid Express every so often where he burrows underground, comes back up, and then shoots a line of dirt and rocks out in front of him. Fairly easy to dodge. He will also cast Eldan Excavationand the group will get a warning that says, “Varmintron is tearing apart the terrain!”. These are huge circles that appear, and are a little more difficult to get out of, but didn’t seem to do too much damage so long as you got out in a reasonable amount of time.

Gopherzoid casts Whirlwind and you will get a warning that says “Gopherzoid is creating a whirlwind!”. He will focus on one member and slowly walk towards them. Easy to run out of the group so long as the person being chased keeps to the edges of the open quadrant. Gopherzoid also seemed to send out lines every-so-often, but it didn’t feel as frequent as Varmintron.

DPS them down until you get the group warning that they’re able to be controlled, and control them simultaneously to dig a hole to the next “hallway”.

Mini Boss: Team Beta
As before, you will have another opportunity to run upstairs and kill the second team if you completed the boss fast enough. Killing teams gets you more time to complete the Adventure, however, it makes the final boss stronger. This is an AI team, like before, so focus down as you see fit. We had a difficult time discerning who the healer was, so we ended up choosing to burn down Lia Zalkadec. From there, things seemed much easier to burn, so we assume she is the healer.

Third “Hallway”
This hallway is completely different than the first two. It requires a lot of communication with your team. Everyone should Charge up and have a jump spell just in case. One person will need to control the first thumper. A second person will need to control the second thumper, and a third person will need to re-control the first thumper just before the first person’s Charge dies. Having a fourth person control the second thumper before the second person’s Charge dies is also useful.

Congratulations, you’ve passed the first part of the hallway. Rinse and repeat all the way through the thumpers! As you can see in the video, we had a more difficult time on the second set of thumpers, but a few tank cooldowns and jump got us past them instead of having to do both sets again.

After the thumpers, rinse and repeat as you had before in the first two hallways–use the bombs and rods to your advantage. Especially since the Shamans do some wicked crazy telegraphs. You can take the third hallway slower than the others assuming you have beaten the other two teams, as it is no longer a race against time.

Third “Room” – The Elder Vault
This is more communication-heavy. We had a difficult time with this because of how short the timer is for selecting items. There are tether balls at the top of the room that you will use to jump to get the first panel. However, you will need to have someone control the middle pillar so one person can use the tether and turn off the Security Control Panel. From here, we had a bit of difficulty figuring out how to get through the red, and resorted to using a jump spell, cooldowns, heals, and a Scientist summon. Of course, we figured out it was much the same as the thumper hallway once we had gotten across. Go up the hallway and turn off the last panels.

Fourth “Room” – The Trial of Endurance
This is essentially a gauntlet. You want to burn down the mobs ASAP, because more come out constantly, and they can get a bit overwhelming with all the red on the floor. We didn’t try mind-controlling the robots, but think it is possible because of the batteries in the middle of the floor. However, you also need to drain the batteries to destroy the panel with the Charge.

Fifth “Room” – Security Hub Sigma
This is the final boss, Calidor Antevian. He’s a tad difficult at first, but we soon realized a pattern in his spells. There are four batteries around the outside of the room, and you will want to assign four people to them to drain for a specific phase of Calidor when he drains them to heal himself. You’ll also need six interrupts for this fight for a specific spell.

Variance Protocol – This centers upon one person. They will need to run out of it and other people will need to avoid the tendrils. Don’t waste your interrupts on this.
Point of Division – This needs to be interrupted with those six IA spells. This gives you a nice MOO to burn him down. If it’s not interrupted it will send very large lines out from him constantly until the spell has finished its channel.
Fractured Symmetry – We called this “Medic!” whenever he cast it. Because it looks like a medic spell. This was the most difficult part of the pattern to figure out. If you watch the video, you see it goes in a “waltz” pattern, almost. Run towards the side ramps for three beats, then back in for three beats. It’s a little difficult to describe, but once you see it (and practice it) it makes a bit more sense. If you get hit by this, it disarms you and does a fair bit of damage.
Siphoning Power – This is when Calidor drains the batteries. Send your designated folks out to drain them and then continue whacking on him. I suggest having the tank and healer as some of the drainers, and keep a DPS on him to help burn through the shield he gets while he casts this to make things easier afterwards.

August 2019 Note: This post is (15/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.
To Start a New Blog?

To Start a New Blog?

This post is (14/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

I’ve hit a point in Blaugust where I’m running out of steam. Not only just a lack of time, but a lack of topics (possibly tied to the lack of time, because I’ve tons of draft posts!). Well, I take that back, I have a bunch of topics I’d love to write about, but they’re more NSFW-related (games, comics, etc.). Yes, I swear a bunch here. Yes, I am beyond lewd. But there’s a line. There’s a line between “mature audiences” and “almost or actual pornography”.

I’ve been waffling for a few months on whether I should start another blog for those that cross the line into “almost or actual pornography”. I could work it into my NSFW job (click at your own risk) no problem. But then what about the posts I want to write about modding The Sims 4 to be dirty? Or reviewing an erotic visual novel I’ve been playing? Or what about reading that comic that isn’t quite NSFW but flirts with the line enough that I don’t want to write about it on this blog? (Unnatural. It’s Unnatural by Mirka Andolfo. Though Sunstone by Stjepan Sejic falls into this category as well.)

I don’t feel like there’s an easy answer to what I should do. I have a blog name idea, but I don’t know if I should go with free or a hosted domain for now. Especially since I want to try to figure out a domain where I can add sub-domains to link to things like my content sites.

Normally I’d just make a decision and run with it, but I feel like I’m at an impasse and am being extra cautious for unknown reasons. And I’m aggravated at myself for feeling so dang stuck.

Summerset Wrecked Me

Summerset Wrecked Me

This post is (13/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

Last week I finally had the opportunity to finish the Summerset Zone Story, even though I was rushing a bit to make it to WoW raid on time. I didn’t know when I first started playing ESO that Morrowind wasn’t the starting area. Once I found out, I decided that I wanted to complete the Morrowind > Clockwork City > Summerset arch before going back to the “base game” and doing Khenarthi’s Roost > Auridon > Grahtwood > Greenshade > Malabal Tor > Reaper’s March. While I love the One Tamriel initiative, it does make things a bit confusing on what to do when. Luckily, the forums have been a godsend.

Anyway, I finally finished Summerset. And I didn’t think that the story would wreck me the way it did. I enjoyed Morrowind once I got about halfway through the zone story. And while I was all, ‘SAVE THE CITY DO IT NOW’, it didn’t hit me super hard. Clockwork City was much the same way. I enjoyed the zone story sooner, but it was a very zen ending, and learning more about Sotha Sil was relaxing. Summerset, however. Summerset is where everything comes to a head. The bits of story you get in Morrowind and Clockwork City all convene for the end of Summerset.

Characters that I’d just met (and consequently didn’t know very well) met their endings, and it absolutely wrecked me. It destroyed me. I ended up sobbing on stream. But it says something about the writing in ESO. It helped cement that ESO has become my new main game of choice. Story is one of the most important things to me in a game, and when something hits me hard like that, I become more invested in the game.

Warcraft Flight Grind

Warcraft Flight Grind

This post is (12/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.
This is about how I feel in regards to the flight grind.

I am one of very few left playing Warcraft right now that has yet to obtain flight. I’ve been ruminating on how to write about my feelings in regards to the current flight grind, but I really couldn’t come up with more than, “heck this bull” (except with much more colorful words).

The flight grind, right now, is ruining the game for me. The need to spend an hour per zone each day to grind out world quests and zone quests is time I don’t have. I was already feeling indifferent about the game (pepped up a bit by downing Azshara and seeing some more lore), but this feels like an anchor that I can’t untangle from.

Luckily, it seems I’m not the only one that feels this way.

Stroeb mentioned,

“Earning flying almost seems not worth it, and disappointingly punitive with the two new factions you have to advance…”

I agree that it feels largely punitive. Even more so when one cannot dedicate even a half hour of time per day to just doing the world quests in one of the zones. Then add on the fact that others begin to question, “You really don’t have flight yet?”

Kaylriene also commented,

“No matter how well designed these zones are, how engaging the core quest and PvE content, they will be lost for many players in a haze of empty, unfulfilling grinding. My core issue this time around, a similar one to Legion actually, is that the flying grind involves a lot of time spent not playing the core game of WoW. It has the skin of it – you do world quests in Nazjatar and the one daily world quest in Mechagon, and it has the same reputation increases that accompany a lot of WoW’s gameplay. However, many of these quests don’t focus on actually playing your character, and instead focus on minigames and other things – some of which are amusing, but many of which are not, and none of which are as fulfilling as playing your character in fresh world content.”

Her post in general is a pretty good summation of my feelings.

Even though Pathfinder is not a pointless endeavor (flying is super helpful), it very much feels like it. And it’s dragging what little enjoyment I had remaining for Warcraft into the toilet.

Healing Through Healing

Healing Through Healing

This post is (11/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

Getting to Know All About You

This past week was “Get to Know You” week for Blaugust. Bel’s description proposed,

“Tell us about you and your preferences as a gamer or whatever it is you happen to like doing. This is the time to dip into the well of stories and tell us something interesting that has either happened to you or something about your specific footing in your real or digital life.”

I’m a fairly open book both here on the blog and even moreso on Twitter. So it’s been difficult (not including the depression) to suss out a topic to write for the week. I don’t mind questionnaires, and I know I have another one I’m tagged in by Bel that I have yet to answer, but that didn’t feel fully “right” as a way to talk about myself.

Honestly, I didn’t think I’d have a post for the theme until I was logging off FFXIV and crawling into bed last night. And then it hit me: talk about healing through, well, healing.

A Short History

CW: This section includes brief mention of abuse.

If you’ve been following me on Twitter for a while (even from before I moved Twitter accounts), or have stumbled upon old blog posts, you probably know that I was married, and divorced. I moved down to Georgia in my early 20s for grad school (I’m looking at you, Great Recession) because I couldn’t find a job teaching. In my first year here I ended up meeting a guy, and falling for him.

I’m not going to get into the nitty gritty details. It follows a somewhat predictable story. After three and a half years of dating, we got married.  And about three and a half years later, we separated at my request. Seven months later it was an official divorce. That’s the part most folks know. The part they don’t is that he was abusive.

It’s not easy to see in the moment when you’re being abused. It’s definitely something that you deny, and make excuses for. It’s something that people don’t believe because the abuser is so charming. I was lucky that I was able to recognize and rationalize what was happening to me when he was away on a work trip. I was lucky that I was able to get out the first time I said I was going to leave.

Healing Through Healing

There’s little things people take for granted doing with a partner—watching movies together, going to events together, hanging out with mutual friends together, gaming together—you get the idea. The one that’s hit me the hardest is the number of hours we gamed together.

I still can’t bring myself to log into my old WoW main, for instance, for more than a half hour tops. Enough to do whatever the current event tokens are if I qualify at level. Spending more time on her causes panic attacks because of the memories attached to her that are still so strong.

Final Fantasy XIV was another one. We spent many hours together leveling on our characters on Cactuar. I would tank, he would heal, and two of our mutual friends would dps.

When I decided I wanted to go back to FFXIV to give it another try back in April, I waffled about rolling a new character or going back to the one I’d spent so much time on with him. At the time, I decided to roll a new character. But in the two months I had an active subscription, I didn’t play her much. I had difficulty getting into her, and starting over when my main was sitting there.

I tried logging in once to my main and couldn’t do it. A panic attack ensued and I decided to cancel my subscription, writing it off to, “just not into it right now!”. But as I’ve been playing more ESO, I’ve felt the call for more fantasy gaming, and meandered back to FFXIV, again. I decided to just bite the bullet and play my old main, come July. I only logged in once or twice. Enough to decide on playing CNJ/WHM as my new main class (until I can get Dancer, of course), and get her gear set up.

It wasn’t until the past two weeks that I really dove in head first. It started with feeling bored with any game I opened. So I opened FFXIV. And all I did was one dungeon roulette. But it felt… okay. I couldn’t manage more than that. I could feel a panic attack coming on. But I’d had so much fun in that fifteen minutes I spent in that dungeon. So I logged in again the next night. And the night after that. Playing a bit more every time. Five minutes extra here. Five more there.

And I realized, last night, after I spent almost two hours in game after only, “logging on for a little bit”, that spending the time healing in roulettes was a way of confronting a lot of my fears and triggers and pushing through them… whether that makes sense to anybody but me is another story.

There’s still a lot more healing I need to do for myself. And some might argue some wounds will never fully heal, but bit by bit, reclaiming my character and having her heal her way through leveling has given me a chance to heal IRL a little bit as well.

Small Thoughts on Detective Pikachu

Small Thoughts on Detective Pikachu

This post is (10/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

Wednesday night was date night, and as is tradition for Manthing and me, we sat down in front of the television to watch something and eat dinner to kick off our weekly four-ish hours together. Sometimes we watch something on Netflix (most recently IT Crowd and Sherlock), or pick a movie (recent selections including Aquaman and 10 Things I Hate About You), but it is typically something that one or neither of us has watched in entirety.

This past week, we watched Detective Pikachu. Neither one of us had seen it, and he was looking forward to watching it, whereas I was indifferent to seeing the movie.

Overall, I thought it was okay. The ending was a feel-good ending, but the ridiculousness of the writing in the first twenty minutes or so of the movie was off putting, and then carried into the entirety of the movie for me. It almost felt as though the writers were trying to make Deadpool, but for kids. I just couldn’t get over the start of the movie and get fully immersed into the rest of it until very close to the end.

I want to give the movie another try, and see if maybe having a bad day (I was in a lot of pain) affected my initial opinions of the movie. Right now I don’t think I’ll go out of my way to watch it again, but I wouldn’t change the channel if it were on.

Queen Azshara Go Boom

Queen Azshara Go Boom

This post is (9/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

It’s taken us some time due to the fact it was summer, and people have lives, but Iron Circle finally downed Azshara on normal! We’ve been close for a couple raid nights, but just didn’t have the people to get her through. Now that she’s down, though, we’re focusing efforts back on pushing heroic.

The cutscene you get after defeating Azshara actually made me squee a little bit. Azshara and the old gods are some of my favorite Warcraft lore, and it’s felt like a long, slow, slog to even get to this point of the story since Battle for Azeroth started. Now that it’s here, I’m excited. I just hope Blizz keeps up with it, otherwise I’m going to lose my interest very fast once again. (Cutscene has spoilers!)

30 Video Game Answers, Part 3

30 Video Game Answers, Part 3

This post is (8/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

The other day I decided to turn a post from 2017 into some prompts for folks. Part two’s prompts can be found here. It comes to an end with this post, part three of three!

(Unrelated: I know I’m “behind” on posts, and while depression may have gotten the best of me for the past few days, I’m going to try to post an extra post or two every so often to try and catch up on the 31 posts. I may not hit 31, but I very much want to try.)

Favorite Protagonist

Just like with the antagonist question in part 2, I’m not particularly sure how to answer this one. There’s lots of characters I like, but there’s no real single protagonist I can pull out and say, “Yes! This is my favorite!”. I attribute this to playing mostly MMOs. I think I’d have a better answer to this if I had played more RPGs when I first started gaming, or if I played more now.

Game You Think Had the Best Graphics/Art Style

WildStar. I know it’s still not everybody’s cup of tea with the art style, but how can you go wrong? I loved it so much. It made me so happy with how unique it was.

Favorite Classic Game

What defines something as a “classic” game? To be fair, I really only played a few handheld games until we got an N64 in the house, but I never really had any other consoles until I purchased a PS2 in college. So I never really played a lot of “classic” games (if I’m thinking of what might actually classify as “classics”).

A Game You Plan on Playing

As I mentioned last week, Them’s Fightin’ Herds is on my most recent to play list!

Best Voice Acting

I unashamedly adore the voice acting in Secret World. It helps that I love that Jeff Combs and Armin Shimerman do various voices throughout the game. But overall, the voice acting and character development are what make me keep going back even if the combat makes me twitch.

Most Epic Scene Ever

What defines a “scene”? A cutscene? I think one of the ones that has stuck with me the most is the reveal of Drusera’s connection to the Entity we saw in Blighthaven in WildStar.

Favorite Game Developer

I’m going to leave details for Developer Appreciation Week, but I really dig Aksys Games. I’m sure it helps that they’ve pushed to localize a lot of otome. By extension, I suppose Idea Factory (and their Otomate brand) is probably one I adore, since those are the games getting localized. Though favorite… I don’t know if I could claim a favorite. I loved Carbine for WildStar. I love Funcom for Secret World… This would be like picking your favorite child.

A Game You Thought You Wouldn’t Like, but Ended Up Loving

To be brutally honest? WildStar. “What, Chestnut? YOU? Not like WILDSTAR?!” I know, I know. But when I played in the beta, while I was intrigued, it didn’t quite grab me. And I thought come launch that I just… wouldn’t like it. But I’d play it because that’s what my Ex and his friend wanted to play. In the end, I loved the game more than they did, and it still makes me sad that it’s gone (even if I wasn’t playing much at the end).

Your Favorite Game of All Time

This isn’t a fair question. This is, once again, like asking to pick a favorite child. Of all time? This could change the moment I play another game, and something gets replaced. Does it require that it is something I could pick up and play again at a moment’s notice and have fun with it? Is it something I can leave as one-and-done? Could I count an MMO for this? I honestly just don’t know. There are so many games that I could list for this as an answer (WildStar, Secret World, EVE, Hatoful Boyfriend, Skyrim, Code Realize), but none of them feel completely “right” as the most favored.

30 Video Game Answers, Part 2

30 Video Game Answers, Part 2

This post is (7/31) of the Blaugust 2019 event! You can find out more about Blaugust over at Belghast’s blog. I (Chestnut) created a Twitter list of all participants. UltrViolet created an OPML file of all the bloggers to import into your feed reader.

The other day I decided to turn a post from 2017 into some prompts for folks. I’m continuing it with this post, part two of three!

Gaming System of Choice

I know it’s cliche, but it really is the computer. When it comes down to it, I do love my handhelds and PS4, but I just have a larger collection on the computer than anything else.

A Game Everyone Should Play

My top four suggestions are not everybody’s cup of tea, but they include: Secret World Legends (for the story), The Park, Hatoful Boyfriend, and Code: Realize.

A Game You’ve Played More Than Five Times

Pretty much any of the dating sims I’ve played could fall into this category. I have to (aka like to) 100% the game for all the CGs and story!

Current or Most Recent Gaming Wallpaper

Uh, so it’s one of the CGs from Code: Realize of Saint Germain, but I don’t feel right posting it on this blog because it could very much be construed as if it were NSFW, even though he’s pretty much trying to murder the MC.

Post a Screenshot from the Game You’re Playing Right Now

Game with the Best Cutscenes

I honestly don’t know if I could choose. Especially since some games, like Detroit: Become Human, are changing the way that cutscenes work.

Favorite Antagonist

Another one that I honestly don’t know the answer to. I don’t play many games that have memorable antagonists, or ones I’ve connected with on any particular level.

Picture of a Game Setting You Wished You Lived In

Favorite Genre

I could say “visual novels”, or “dating sims”, or in particular, “otome”. But it really just comes down to a game with a story that I find captivating.

Game with the Best Story

Right now I’d really have to say it’s a toss up between Elder Scrolls Online and Secret World Legends for me.

A Game Sequel Which Disappointed You

I don’t do many sequels. The only game sequel I even own is the second Code: Realize, and I have yet to play it, so I don’t have an answer to this one, I suppose.